DMPSMU
Section: User Commands (1)
Updated: 31 October 1994
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NAME
dmpsmu - DooM PostScript Maps Utility
SYNOPSIS
dmpsmu
[ -? ] [ -w
main WAD file
]
[ -pw
patch WAD file
]
[ -file
patch WAD files ...
]
AVAILABILITY
This command has been tested only on SunOS4.1, IRIX4.0 and Linux1.0.9,
but it should be easily portable to other Unix flavors and to PC/DJGPP.
DESCRIPTION
dmpsmu
is an interactive utility of which the primary function is to generate PostScript
maps of levels in
DOOM
and
DOOM
][,
the 3D action games by id Software.
It is derived from
DEU,
the Doom Editor Utility and retains from this tool all functions that have
a read-only effect on the DOOM WAD files, thus allowing examination but not
modification of these files under Unix.
The appearance of the PostScript maps is controlled by a large number of print
flags, yielding a wide range of possibilities in outputting the maps. Besides
printing the basic map,
dmpsmu
offers several advanced features:
- detailed control over layout and appearance of the page(s)
- multi-page capability, printing on 2 or 4 normal pages
- detailed control over which Things will be printed
- fading LineDefs that are secret or part of a secret Sector
- shading secret Sector areas, but not their inner Sectors
- linking teleporters and their exits by faint lines
For an explanation of Things, LineDefs and Sectors, as well as anything else
you may want to know about WAD files, see the DOOM Specs.
OPTIONS
Options are case-insensitive and filenames are case-sensitive.
Both the short and long forms of the options are listed.
- -? -h -help
-
Displays usage information.
- -w -main
-
Specifies the name of the main WAD file; default is DOOM.WAD.
Eg. to use the shareware main WAD file, specify:
-w
DOOM1.WAD .
- -pw -pwad
-
Specifies the name of a patch WAD file.
Eg. to merge a single patch WAD file, specify:
-pw
<file>.WAD .
- -file
-
Specifies a list of names of patch WAD files.
Eg. to merge several patch WAD files, specify:
-file
<file1>.WAD <file2>.WAD <file3>.WAD .
COMMANDS
Commands, print flags and directory entries are case-insensitive
and filenames and level names are case-sensitive.
Both the short and long forms of the commands are listed.
- ? H Help
-
Gives a brief command overview. The commands and their parameters with a
short explanation are displayed.
- A Analyze
-
Analyzes and displays a level's statistics. Specify an episode number and
a mission number for a DOOM level, or 0 (zero) and a map number for a
DOOM ][ level. An overview of that map's characteristics is displayed:
the map dimensions, the amount of structures of various kinds (including the
number of player-teleporting LineDefs and secret Sectors), a break-down of
Things into classes (see THING CLASSES below) and break-downs of PowerUps
(weapons and enhancements) and Enemies into types. The Analyze command
respects the state of the M and U print flags.
- D Dump
-
Displays a directory entry in hex. Specify the name of a directory entry
and an optional output filename. A hex/text dump of the entry is displayed,
pausing after every 23 lines, or written to the file. In case of multiple
entries with the same name, the command allows for skipping to the next
such entry, or writes all such entries to the file.
- F Flags
-
Displays or sets the print flags. If no parameters are specified, the current
state of all flags is listed. Otherwise, specify a list of flag settings
to set (+flag) or reset (-flag) any print flag. See PRINT FLAGS below for
the available flags and their meaning.
- L List
-
Lists the directory of a WAD file. Specify the name of a (main or patch)
WAD file and an optional output filename. The directory of the WAD file is
displayed, pausing after every 23 lines, or written to the file.
- M Master
-
Displays the master directory. Optionally specify an output filename.
The master directory is displayed, pausing after every 23 lines, or
written to the file. The master directory is an administrative list,
maintained by the program, of the directory entries from all open files,
both the main WAD file and any merged patch WAD files.
- N Name
-
Displays or (re)sets the user level name. If no parameter is specified,
the current name is displayed. Otherwise, specify the name to be used when
subsequently printing or analyzing a level, or '' to reset it. The main
purpose is to temporarily set the actual name of a patch WAD level before
printing, overruling the regular name for that episode/mission.
- P Print
-
Prints the map of a level to a PostScript file. Specify an episode number
and a mission number for a DOOM level, or 0 (zero) and a map number for a
DOOM ][ level. Follow either combination with an output filename. The layout
and objects of that map are printed in PostScript to the file, according to
the currect print flag settings.
- Q Quit
-
Quits the program.
- R Read
-
Reads a new patch WAD file. Specify the filename of a patch WAD file.
The file is read and its directory entries are merged into the master
directory, overwriting any duplicate entries.
- W Wads
-
Displays a list of the open WAD files. Requires no parameters.
The currently open WAD files are listed, starting with the main WAD file
and then any merged patch WAD files.
- X Xtract Extract
-
Extracts a directory entry into a raw file. Specify the name of a directory
entry and an output filename. The entry is written as binary data to the file.
In case of multiple entries with the same name, only the first such entry is
extracted.
THING CLASSES
As shown by the Analyze command, Things are grouped in the following classes:
- START
-
player and deathmatch starting points
- TLPORT
-
teleport exits
- BONUS
-
helmets, potions, stimpacks, medikits and small ammunition
- WEAPON
-
weapons and boxes of ammunition
- ENHANC
-
keys, armours, spheres, hi-tech gadgets (suit, goggles, etc.) and backpacks
- ENEMY
-
former humans, imps, demons, barons, etc.
- DECOR
-
pillars, torches, stakes, dead monsters, etc.
- BARREL
-
explosive barrels
PRINT FLAGS
The following flags are available with the Flags command, shown in
their 'set' meaning with their 'reset' meaning in brackets:
- 2
-
use double [normal] page
Double pages are A3 or Tabloid, depending on flag
A.
The resulting PostScript file can be displayed using a GhostScript viewer.
To print the file into an upper and lower normal sized page, use the
dmps2ul.sh
command. Flags
2 and 4
cannot both be set; if necessary flag
4
is reset.
- 4
-
use quadruple [normal] page
Quadruple pages are A2 or double_Tabloid, depending on flag
A.
The resulting PostScript file can be displayed using a GhostScript viewer,
although not all viewers may be able to show the whole map.
To print a normal sized page from the file for each of the 4 quadrants, use
the
dmps4qd.sh
command. Flags
2 and 4
cannot both be set; if necessary flag
2
is reset.
- A
-
use A4 [Letter] paper size
Gives a choice of European and American paper sizes.
- B
-
print [no] border around map
The border is a solid rectangle with a thin white stripe, 0.25 inch inside
the edges of the paper.
- D
-
print all [no] decorations & barrels
Decorations are printed as tiny crosses and barrels as small circles.
- E
-
print all [no] enemies
Enemies are printed as triangles with a line extending from the center
in the direction the monster faces.
- F
-
[don't] fade secret lines
Prints faint lines for LineDefs part of a secret Sector and for secret LineDefs.
- G
-
print all [no] goodies (weapons/bonuses/enhancements)
Weapons are printed as double squares, bonuses as small single squares
and enhancements as double circles.
- L
-
print [no] legend above map
The legend is a box in the upper-right corner of the map with the icons
used for the Thing classes and the map scale. This is a relative scale,
indicating the ratio of map coordinates to PostScript coordinates.
Note that without the border (flag
B),
the legend box looks incomplete.
- M
-
print [no] multi-player things
Multi-player Things also include player 2, 3 & 4 and deathmatch starting
points.
- N
-
print [no] name above map
The name is a text in the upper-left corner of the map, printed as ExMy:
<map name> . In the name, x is the episode number, y is the mission number
and <map name> is the user level name if set or else the regular name.
- P
-
use Portrait [Landscape] orientation
Offers a choice of horizontal and vertical map orientation, allowing auto-zoom
to achieve the optimum scale depending on a map's dimensions.
- S
-
[don't] shade secret areas
Prints faint areas for secret Sectors; any inner Sectors (eg. massive pillars)
are not shaded.
- T
-
[don't] link teleports
Prints a faint line from the middle of each (incl. monster-only) teleporting
LineDef to the corresponding teleport exit.
- U
-
print things for [below] Ultra-Violence skill
Things below UV skill are all Things on the first three difficulty levels
together. This is a simplification, but nobody plays below UV anyway, right? :-)
- Z
-
auto-zoom [default] map scale
Auto-zoom computes the scale such that the map achieves an optimum fit on the
page, depending on paper size, orientation and the presence of name and/or
legend. The default scale ensures that the largest level (E3M6) fits on a
normal Portrait page; this helps to get an idea of the sizes of the maps
relative to eachother.
By default, all flags except
2, 4 and M
are set. The player 1 starting point and teleport exits are always printed.
Starting points are printed as circles and teleport exits as squares.
Both have a line extending from the center in the direction the player faces
at that point.
EXAMPLES
The command:
dmpsmu -pw foobar.wad
starts the utility with the following messages:
DMPSMU: DooM PostScript Maps Utility, ver 2.0
By Frans P. de Vries (fpv@xymph.iaf.nl)
[Derived from DEU v5.21 GCC by Brendon Wyber and Raphael Quinet]
Patch WAD file: foobar.wad.
Loading main WAD file: DOOM.WAD...
Loading patch WAD file: foobar.wad...
[Updating level E1M1]
Some examples of
dmpsmu
commands are shown below:
[? for help]> flags -p +m
-P use Landscape orientation
+M print multi-player things
[? for help]> n FooBar
User level name set : FooBar
[? for help]> print 1 1 foobar.ps
Outputting PostScript map of level E1M1 to "foobar.ps".
[? for help]> name ''
User level name reset
[? for help]> a 3 6
Statistics of level E3M6: Mt. Erebus
========================
MapDim: MaxX MinX SizeX MaxY MinY SizeY
4216 -2568 6784 3392 -3400 6792
Struct: Things Vertxs LinDfs TelePt SidDfs Sectrs Secret
334 550 687 10 949 125 4
Things: START TLPORT BONUS WEAPON ENHANC ENEMY DECOR BARREL
9 6 60 18 16 126 85 0
PowrUps:SHOTGN COMBAT CHAING RCKTLR PLASMA BFG9K CHNSAW BERSRK BCKPCK
1 0 1 1 1 0 1 1 1
GRNARM BLUARM SOULSP MEGASP BLURAF INVLAF RDSUIT CMPMAP LITAMP
2 1 2 0 0 2 5 1 0
Enemies: HUMAN SARGE COMNDO IMP DEMON SPECTR LOSTSL CACODM PNELEM
7 18 0 36 6 4 32 22 0
MANCBS REVENT KNIGHT BARON ARCHNO ARVILE CYBERD SPIDER WOLFSS
0 0 0 1 0 0 0 0 0
SEE ALSO
DEU 5.21, by Raphael Quinet (quinet@montefiore.ulg.ac.be) and Brendon J. Wyber
(b.wyber@csc.canterbury.ac.nz), ported to GCC by Per Allansson
(c91peral@und.ida.liu.se) and Per Kofod (per@ollie.dnk.hp.com)
DOOM Specs v1.666, by Matt Fell (matt.burnett@acebbs.com), distributed by
Hank Leukart (ap641@cleveland.freenet.edu)
dmpsmap(1)
LIMITATIONS
When shading secret Sectors, those with more than 100 LineDefs are skipped.
DIAGNOSTICS
dmpsmu
can show warning messages in the following format:
-
[<warning message>.]
or terminate with error messages in the following format:
-
Program Error: *** <error message> ***
The messages are fairly self-explanatory and are therefore not repeated here.
NOTES
The
T
print flag really just emerged out of my inability to remember which
teleporter took me to which part of the end area in E3M7 :-)
AUTHOR
Frans P. de Vries (fpv@xymph.iaf.nl)
Index
- NAME
-
- SYNOPSIS
-
- AVAILABILITY
-
- DESCRIPTION
-
- OPTIONS
-
- COMMANDS
-
- THING CLASSES
-
- PRINT FLAGS
-
- EXAMPLES
-
- SEE ALSO
-
- LIMITATIONS
-
- DIAGNOSTICS
-
- NOTES
-
- AUTHOR
-
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